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Building the Camp, Phase 3, Part 1 – Dino Valley Spoiler Alert

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Water, Water, Everywhere. Literally Everywhere.

professor_einstein

I simply do not understand what’s wrong with the Hydro-Detecto 2000, Rita, there’s probably no point in continuing.

What could be wrong? I don’t know.

It’s an incredibly complex device but to give you a nice plain description, we could say that it records all of the water within a fixed radius and indicates where there’s a certain amount of water. 

Ice? What’s that got to do with the price of fish? Is to do with anything?

There’s ice everywhere, Rita!

Ice is water, obviously! What are you asking about ice for?!

How could I be so stupid?! This climate is terrible, the cold is going straight to my head!

Haha! Can you imagine… I hadn’t set the Hydro-Detecto 2000 to disregard frozen water.

Hahaha!

So, enough with the jokes. Back to work.

Here, now I’ve recalibrated the Hydro-Detecto 2000, except this time I’ve done it correctly. Now it’ll ignore the frozen water which by any logic should make it a piece of cake to find a proper water source.

So, you know what to do Rita. Find the location of the water source and use the drill.

Objectives: Use the Hydro-Detecto 2000 to find a water source. Drill in the location it tells you to.

Rewards: 100 Jorvik Shillings, 50 XP, Orange Winter Vest

Reputation: (100 points toward building the camp)

Search around to find the water source then dismount your horse to use the drill. Return to Professor Einstein when you have found the water.

professor_einstein

HA! I knew it would work!

So, now we just need to harness the water for utilization, Rita.

Quest completed

______________

Every Loser Wins, Every Winner Loses

professor_einstein

Whilst you’ve been gathering building materials for the Equine Protection, Care, and Guardianship Facility, I’ve designed a well that’s adapted to this climate, complete with fan heaters and speakers that play soothing music specially composed for horses, built of materials that don’t require maintenance for hundreds of years. 

Unfortunately, I couldn’t find anyone that would deliver two tons of plutonium here in under six months. This darned remote ice age valley is causing me all kinds of hassle.

Instead, I ordered this all-in-one well construction kit from JKEA. I’ve studied the instructions for hours and even though it seems to make perfect sense, it’s so horrifyingly complex that even I’m unable to actually work out how to begin. Rarely have I been forced to admit that I’ve been intellectually defeated but in this case, I give up. Every loser wins, and every winner loses. We’ll have to wait six months for the plutonium shipment, Rita.

You want to have a try? No. There’s no point, Rita. You’re putting your mental health at risk if you so much as attempt to read the first few lines. 

Hmm? It can’t be that difficult, you say?! Well, I say. Try then, Rita, but I wash my hands of the whole thing. Don’t blame me if your brain explodes.

Objectives: Use the all-in-one well-building kit from JKEA to construct the well at the spot you found water. Put it together using the tool included in the kit.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (15 points toward building the camp)

Dismount your horse and place the crate on the spot where you found water. Then use the hammer to build the well. Return to Professor Einstein when you are finished and we’ll see whose head explodes when you complete this seemingly insurmountable task…

professor_einstein

How on earth is that possible? You managed to assemble the well!!

I’ve clearly underestimated you, Rita. Fancy, there’s finally an intellectual equal here in the valley for me to communicate with. At last, the spiritual drought I have been exposed to reaches its end!

Tell me dear Rita, what are your thoughts on the dynamic quantum field theory?

You don’t know much about it?

What do you think about the latest advances in seismic relativity linguistics?

It doesn’t sound especially interesting to you?

It was probably just luck that was on your side when you managed to build the well, Rita. Well, back to the desert of my soul.

Quest completed

______________

PROJECT EPCGF-01X

professor_einstein

We can get started with the construction of the Equine Protection, Care, and Guardianship Facility now that we’ve gathered the necessary materials. Shouldn’t we find a simpler name for it, by the way, Rita?

We’ll call it simply, Project EPCGF-01X. Simple and logical!

Start by placing the logs on the sites I’ve marked out. It shouldn’t take longer than 58 seconds; get a move on so we can continue with the next step.

Objectives: Lay down the logs on the places indicated by Professor Einstein.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

The stable will be built near the new well. Place the logs for the frame, then return to Professor Einstein when you are finished.

professor_einstein

Magnificent. Now we can proceed with the next steps of Project EPCGF-01X.

Quest completed

______________

Planks for Strength

professor_einstein

The logs you’ve erected, according to my durability calculations, won’t stand up to the pressures that Project EPCGF-01X will no doubt place upon them.

This is why you should of course mount these planks – which I so accurately foresaw the necessity of – on the logs in order to reinforce the construction. 

Objectives: Mount the planks on the logs where Professor Einstein has indicated.

Rewards: 15 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Place a plank, then use the hammer to set it in place. Do this to all of the planks, then return to Professor Einstein.

professor_einstein

Sumptuous. We’ve now arrived at the next stage of Project EPCGF-01X: roof assembly.

Quest completed

______________

Future Proof Future Roof

professor_einstein

With the frame now constructed, Project EPCGF-01X is on track to completion, and our next step is to install a roof. My initial idea was to cast the latest nano-materials with built-in solar cells, but hopes of finding a modern roof were dashed, as always, by this brutish environment.

After weighing all the alternatives against each other, I eventually came to the conclusion that the cloth the hot air balloon is made of would suffice, even if it is a sub-optimal alternative.

I’ve cut a piece of the canvas with perfect measurements, so you only need to attach it above the logs.

It’s an incredibly easy task, I expect you see you back very soon.

Objectives: Assemble the roof on Project EPCGF-01X.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Place the balloon cloth as the roof on the the new stable then return to Professor Einstein when you are finished.

professor_einstein

Sublime. Now we’ve arrived at the final step in Project EPCGF-01X: laying the floor.

Quest completed

______________

Instead of Concrete and Diamonds

professor_einstein

Project EPCGF-01X can now be rounded off with one final task: the construction of the floor. Instead of a concrete floor with an industrial diamond coating with would have held up for millions of years, I have – after sincere and determined consideration – reached the conclusion that the fir branches you collected will have to do.

Lay out the branches as flooring, Rita.

Objectives: Lay the floor and complete Project EPCGF-01X.

Reputation: 50 Jorvik Shillings, 50 XP

Reputation: (25 points toward building the camp)

Lay down the fir branches and your new stable will be complete from top to bottom!

professor_einstein

Exquisite. Project EPCGF-01X has reached completion. I think we’ve done a good job Rita, let’s give ourselves a little applause.

So, enough with all this giddiness. We have a near-eternity left before this place can be thought of as adequate for even the most rudimentary research.

Quest completed

______________

The Calculations Promise Near-Certainty

professor_einstein

According to my calculations, we can almost certainly count on the mail having been delivered now. Ride over and check the mailbox, Rita.

Objectives: Check to see if any mail has arrived at Nic Stoneground’s camp.

Rewards: 65 Jorvik Shillings, 10 XP

Reputation: (15 toward building the camp)

Retrieve the mail like everyone seems to think you were born to do.

professor_einstein

So, were my calculations correct? Was there any mail?

Two letters!!

The chance of that was indeed slight, but not zero. We should be grateful that “luck” seems to be on our side for once.

Quest completed

______________

Rational People Don’t Eat Hay

professor_einstein

Well, well, yet another salesman wants to set up shop here at our camp. Hmm…

He wants to sell hay, apples, picnic baskets, that sort of thing. Who in the world wants to buy hay? What rational person would eat hay?!

Horses, you say? Ah true, horses do eat hay. Biology isn’t my best subject, you see.

Well, you’ll have to collect this person. A hay-shop isn’t something I expected in my calculations, but I suppose it can’t do any harm? The person in question has sent the letter from Valedale and writes that he intends to go here on foot.

Hmm… The letter was sent several days ago so it’s odd that we’ve yet to meet this person. Ride towards Valedale and see if you can find out what’s happened, Rita.

Objectives: Ride to Valedale and see if you can find the shopkeeper trying to get to Nic Stoneground’s camp.

Rewards: 10 Jorvik Shillings, 20 XP

Reputation: (5 points toward building the camp)

You’ll find the wayward shopkeeper at the top of the old elevator.

trond

Hello! Is it me you’re looking for?

Quest completed

______________

An Elevatorphobe’s Nightmare

trond

I’ve been standing here for two full days trying to figure out how I’m going to get down. I don’t like elevators, you see.

I’d probably dare to go down the elevator if I didn’t have all this heavy stuff with me. It weights so much, what if it’s overloaded and collapses?!

You’ve used the elevator with your horse, you say? Well, I suppose it weighs quite a lot, so that’s quite reassuring…

 But, but…

What if the elevator got all worn out when you’ve been riding up and down in it with that horse?! It may not be built for such strain. Have you ever considered that?!

What? 

You can go down with the merchandise in the elevator for me? Wow, that’d be perfect! Thank you very much!

Objectives: take the goods and leave them by the bottom of the elevator.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Take Trond’s goods to the bottom of the elevator, then ride back up and speak to him.

trond

Hello again! Are the goods in place at the bottom of the elevator?

Fantastic! Now it’s just me that needs to get down…

Quest completed

______________

So Close, Yet So Far…

trond

Like I said, I don’t like elevators.

Or, well, “don’t like” is probably putting it a little mildly, hehe.

I go into a full and horrifying panic just from being near an elevator, so I’m sure you’ll understand why I got a little bit stuck here. I’ve really tried, but it just never works out… It’s probably best if I just turn around and move to Silverglade Village; it’s nice and flat there, and there’s not an elevator to be seen.

You’ll help me? Oh, how lovely!

Get up on your horse? Okay, but, umm… How will we get down if we don’t take the elevator? You know a way? Okay, I trust you but just don’t ride too close to that elevator!

Objectives: Get yourselves down the cliff without using the elevator.

Rewards: 20 Jorvik Shillings, 30 XP

Reputation: (15 points toward building the camp)

Take the trail down the side of the cliff that you used when you first discovered the valley. You do not have to race down this time. Drop Trond off at the bottom where you left his crates.

trond

Whew! Finally down! That’s probably the scariest thing I’ve ever done… Using an elevator suddenly doesn’t feel quite so scary.

Quest completed

Return to Trond tomorrow.

-.-.-.-.-.-.-

Instead of StarTop Cola and Tuna

professor_einstein

Here’s the letter we’ve been waiting for Rita! Something that always pull the tourists in is food. I usually get by on tinned tuna and StarTop Cola. 8 liters for 40 Jorvik Shillings, but most people aren’t as rational as you and I, and happily spend a small fortune on their food.

Anyway, this chap Ed Field seems to be bouncing off the walls with excitement of opening a restaurant here. He apparently runs Jorvik’s most successful guest house, the Wolf Hall Inn, but his entrepreneurial senses see the huge business opportunity in being the first to start up at our up-and-coming tourist magnet!

I honestly believe he’s a little bit insane Rita… To run a successful restaurant here is even more impossible than calculating the exact value of Pi, but people have achieved the impossible before… Everyone said the universe was going to explode, but I managed to divide by zero and it rather seems as though the universe is still here!

Rita, before I overload your poor little brain, you should ride over to this Ed Field character and see what his intentions are. 

Objectives: Ride out and talk to Ed Field at Wolf Hall Inn.

Rewards: 10 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Speak to Ed Field in front of the Wolf Hall Inn, in Harvest Counties.

ed_field

Hey there Rita! What can I do for you?

Quest completed

______________

Restaurant at the End of the Universe

ed_field

Rita! Did Professor Einstein send you? Awesome!

This idea is absolutely epic: opening another restaurant there, another branch of the Wolf Hall Inn empire!

An incredible roadside hangout where bus-loads of tourists are gonna stop, eat my culinary masterpieces and see entertainingly entertaining entertainment!

I’m way too busy to do this myself, so I’m leaving the responsibility to one of my best employees. Our new kitchen assistant Igor is showing tons of promise, and has really been eager to advance!

He’s going to be perfect as our new chef-waiter-bouncer-tour group leader-manager-cabaret artist!

No way, Rita! I’m not insane! Haha!

It won’t work to just set him loose on the job without first seeing what he’s made of. He’s only been here two days so there’s a chance I’ve misjudged him, even if I am an amazing judge of character.

You can chat to him if you like… See if you can find any cracks in his amazing personality!

Objectives: Talk to Igor.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Dismount your horse to enter the door into the kitchen. Speak to Igor inside.

igor

Hehe…

Quest completed

______________

We Don’t Endorse Main Course Horse

igor

Hehehe… Dinosaurs… Sounds delicious! Hehe…

So, you’re taking me to the Valley of the Hidden Dinosaur? Hehe… On board your glorious horse… I saw it outside… What’s its name? Icerunner? Hehe… A little salt… A couple hours in the oven… An apple stuffed into the mouth… Hehe… What? Do I want to eat Icerunner?

Oh, no, no, no, Icerunner is safe now my sweet child, I’d never do such a thing… I promise. Hehehe…

Mmmmm…

(Igor licks his lips and seems to have forgotten that he’s staring pretty intensely at Icerunner. You decide it’s best to speak to Ed Field again.)

Objectives: Tell Ed Field about Igor.

Rewards: 20 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

Exit the kitchen and speak to Ed Field about your creeps from Igor.

ed_field

He wanted to EAT Icerunner?! Are you sure?!

Quest completed

______________

One-Too-Many Cooks?

ed_field

Now, now, let’s not be hasty! All geniuses are a little eccentric and I’m sure he didn’t mean it seriously… He was joking with you! Chefs and cooks, y’know… Always a little bit special. Haha!

You don’t think he was joking and that he wants to actually eat your actual horse?

Yeah, yeah, well let’s not get all hung up on the details. This is like one of those problems-that-isn’t-really-a-problem kinda things. Like, imagine if we didn’t have a chef at all? THAT would be a problem.

Well anyway, if you don’t think he’s up to the job, then we’ll just have to test him out.

Hmm…

Try and come up with some ways to put his cookery talents to the test, at the same time giving him a trial run on his financial and entertainment skills. If he doesn’t pass the test, I promise we’ll find someone else!

Objectives: Talk to Igor again.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (10 points toward building the camp)

Return to the kitchen and tell Igor about your plans to test him.

igor

Hehe… Mmm, Icerunner… I’ve missed you… Hehe…

Quest completed

______________

Everyone Loves Cake and Hotdogs!

igor

So Rita… Hehe… You want proof that I can really make delicious flavorful food?

Okay, I’ll make for you my signature dish, Rita… Hehe… I call it Igor’s Paradiso Luxury Taste-Party Gateaux… Hehe… Mmmmm…

You need to help me find some luxury ingredients, Rita… Hehe… Eggs, flour, sugar, cream, strawberries, and one secret special magic ingredient… Hotdogs… Mmmm… Hehe… None of those ingredients are here in the pantry, but they’re certainly in Mr Ed Field’s storage… Hehe…

Get them for me, Rita… Secure those delicious goods for Igor… Hehe… Mmm…

Away with you now, Rita… But you, Icerunner… You can stay here, you big beauty…

What?! I won’t eat Icerunner, Rita… I promise… Hehe… So off you go, Rita…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? You think it’s best to find some other ingredients than those he’s asked for, just to make sure the tests don’t go as well as they should.)

Objectives: Find fake ingredients for Igor.

Rewards: 25 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Leave the kitchen and search around the Wolf Hall Inn to find things for Igor to cook with.

Billiards balls, stones, and rotten eggs. Luxury ingredients, indeed.

Return to Igor when you have found all of your ‘luxury ingredients.’

igor

Ooohhh thank you… Hehe…

Soon, you will have the joy of tasting the finest food you’ve ever eaten… Hehe…

Quest completed

______________

Into the Oven

igor

Let’s see now… Hehe… Take a step back so I can prepare my Paradiso Luxury Taste-Party Gateaux… Hehe…

You too, Icerunner… We wouldn’t want anything to happen to you… Not right now, anyway… Hehe…

So there we have it… Into the oven goes the cake… Hehe…

Objectives: Talk to Igor again.

Rewards: 30 Jorvik Shillings, 5 XP

Reputation: (10 points toward building the camp)

Eck, do you smell that??

igor

Viola! Igor’s Paradiso Luxury Taste-Party Gateaux! Hehe…

Hmm… Doesn’t smell quite like normal…

Quest completed

______________

Nobly Refraining from the First Bite

igor

Hehe… Would you like to try some delicious, delicious cake, Rita? Hehe… Almost as delicious as barbequed hor… Hehe… Of course, umm… I don’t eat horses… Hehe… Mmmmm…

You think Mr Ed Field should have the honor of tasting the first bite?

That’s very noble of you Rita, hehe… Well, well, I really hope he likes it, Rita… Hehe…

Objectives: Give Igor’s Paradiso Luxury Taste-Party Gateaux to Ed Field.

Rewards: 40 Jorvik Shillings, 60 XP

Reputation: (5 points toward building the camp)

I claim no responsibility for this!

ed_field

Bring the train wreck of a cake to Ed Field.

Oooh! Check that out! What a creation! Igor’s Paradiso Luxury Taste-Party Gateaux! I just have to try it.

Chomp! Hmm…

Scoff! Ooooooohhhh…

This… This is…

THIS IS THE GREATEST CAKE I’VE EVER EATEN! PARADISO INDEED!

Quest completed

Well, that didn’t go as planned. Return to the kitchen to try another test on Igor.

Instead of a Guitar

igor

Hehe… So Mr Ed Field wants to see if I can give the guests an entertainingly entertaining time? Hehe… He…

He.

….

Errrrmmmm… Entertainment isn’t exactly my thing… Hehe… But I can maybe play a little guitar for the guests… Hehe… Bring my guitar to me, Rita…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? You think it’s best to find some other kind of instrument for Igor instead of his guitar, just to make sure the tests don’t go as well as they should.)

Objectives: Find some other kind of instrument than a guitar for Igor to play.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (10 points toward building the camp)

Exit the kitchen and see if you can find some other kind of instrument. Return to Igor when you have found your prize.

igor

Umm, Rita… That’s not a guitar… Hehe…

What, is that all? Hehe… Oh, Rita…

Quest completed

______________

The Dulcet Tones of a Birchwood Horn

igor

Hehe… Are you sure Mr Ed Field will like this? Hehe… I’ve never played a birchwood horn before, Rita… It’s not at all hard you say? Mr Ed Field loves wind instruments? Hehe… Okay then, Rita… But what should I play? Mr Ed Field can’t get enough of progressive improvised jazz, you say? Hehe… Okay then, Rita… Hehe…

Objectives: Ask Ed Field what he thought of Igor’s entertainment.

Rewards: 25 Jorvik Shillings, 45 XP

Reputation: (5 points toward building the camp)

Beautiful, err, music?

ed_field

Sniffle!

Magic. Simply magic.

Who knew Igor was such a wonderfully gifted musician? He’s going to be a runaway hit with the guests with those kinds of beautiful melodies. So beautifully gentle… Reminds me of my mama’s lullabies. I feel so relaxed and harmonized…

Quest completed

That definitely didn’t go as planned. Return to the kitchen to give Igor one more test as a last ditch effort to ruin his chances of going to Dino Valley.

An Unexpected Test

igor

Hehe… Oh, Rita… You want proof that I can handle finances?

Hehe… I swear I’m an economic maverick, Rita… I swear this to you, my friend… Hehe… I actually have a degree from the University of Jorvik in business economics… Hehe… Here, take a look at my precious certificate… Hehe… It’s beautiful, Rita… So beautiful… Hehe…

Take a look over there, Rita… Look very closely at my ledger hehe… It shows every single Jorvik Shilling that I’ve spent on food here at Wolf Hall Inn… Hehe… Mmm…

Show it to Mr Ed Field and he’ll surely see that my finances are made of solid gold… Hehe… He has nothing to worry about, Rita… Tell him Igor will never let him down, hehe…

(You really don’t trust Igor. Who knows what’ll end up in the food if he gets to run the restaurant? If you had a pen, you could add a few extra zeros here and there, just to fiddle with the ledger and make sure Ed Field sees that the tests don’t go as well as they should for Igor.)

Objectives: Falsify the numbers in Igor’s ledger and give it to Ed Field.

Rewards: 30 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Pick up the pen on the kitchen counter, then use it on the ledger that is set out on the table near the door.

When you are done messing things up, take the ledger out to Ed Field.

ed_field

Oooh! A ledger? Igor has recorded every single Jorvik Shilling he’s spent here at Wolf Hall Inn? Magic! What attention to detail he’s got!

I should read it very carefully, you say? Is that really necessary?

Okay, okay, I’ll take a closer look.

Now, let’s see here…

… 2lb flour, 200 Jorvik Shillings! Hmm…

… 1 gallon of milk, 5,000 Jorvik Shillings! Oooookaaaayy…

… 1 egg, 100,000 Jorvik Shillings!!!

Oh my gosh Rita, I don’t know what to say…

THE GUY IS A FLAMING GENIUS! He truly knows what we should be spending money on! This 100,000 Jorvik Shilling egg must have been something truly incredible, obviously worth every single Shilling! There’s always a price for quality, Rita, that’s what I always say! You get what you pay for in this world!

Quest completed

______________

Good News for Some

ed_field

Sweet! Like, megasweet!

Igor exceeds every expectation I could ever have had!

Rita, couldn’t you take him with you on horseback to the Valley of the Hidden Dinosaur?

No? Alright, no worries. I’ll arrange transport for him, you just need to meet him there. Go give him the good news, Rita!

Objectives: Give Igor the good news.

Rewards: 15 Jorvik Shillings, 15 XP

Reputation: (5 points toward building the camp)

Well, at least we tried…

Return to the kitchen and tell Igor that he gets to go.

igor

Hehe… I passed the tests, Rita?

Mr Ed Field was happy? Hehe… I knew he would be…

Quest completed

______________

A Difference of Transport-Based Opinion

igor

So, I’ll just jump behind you on Icerunner?

No? Hehe… And I was looking forward to getting to know Icerunner a lot better… Hehe…

Mr Ed Field maybe has arranged for me to have a horse of my own… Hehe… Perfect… I was starting to get a little hungry… Ask Mr Ed Field about it… Hehe…

Objectives: Talk to Ed Field again.

Rewards: 40 Jorvik Shillings, 20 XP

Reputation: (10 points toward building the camp)

Tell Ed Field what you think about Igor’s idea.

ed_field

What?! Igor wants to EAT a horse?

Hahaha! He’s just joking with you, I’m sure. What a guy, eh? It’s just awesome that he has such epic humor!

Quest completed

______________

Sweeter Than a Kitten

ed_field

I’ve got a car to take him to Valedale, so don’t worry. Hmm? You don’t trust him at all? For real, you mean?

Hmm… Okay, okay. I’ve got total confidence in Igor but I can of course try and work something out, since it’s you, Rita.

Igor is amazing in every way, but he’s going to be so busy with the restaurant that it’s probably best I send one of my best employees along with you both.

Here’s my keychain. Unlock the door to the storage up there and tell Franke to come here. You don’t need to worry, Franke’s a diamond guy with a heart of gold… He gets a little bit aggro sometimes, but just give him this chicken leg and he’ll be putty in your hands. Sweeter than a kitten.

Objectives: Unlock the door to Ed Field’s storage and talk to Franke.

Rewards: 10 Jorvik Shillings, 25 XP

Reputation: (5 points toward building the camp)

Go up to the storage and dismount your horse to use the key.

franke

FRANKEEEEEEEE!!!

Quest completed

______________

Franke

franke

Fraaaaaaaaaaankeeeeeeeeeee… Franke! FRANKEEEEEEE!!!

(Franke seems to be in some kind of distress. Or is he just hungry?)

Objectives: Give the chicken leg to Franke.

Rewards: 20 Jorvik Shillings, 25 XP

Reputation: (10 points toward building the camp)

Hopefully this will calm him down…

franke

Chomp! Chomp!

Quest completed

______________

Franke, Franke

franke

Fraaaaankeeeee…

Franke?

(You beckon Franke to follow you. He seems to understand what you mean.)

Objectives: Take Franke to Ed Field.

Rewards: 35 Jorvik Shillings, 35 XP

Reputation: (10 points toward building the camp)

Walk with Franke down to Ed Field. Stay close to him and he will keep moving. If you get too far away he will stop, confused where to go.

ed_field

Hello big guy! Aww, Franke, it’s been ages! You look great. Lost weight?

Quest completed

______________

Dino Waiters and Dino Wine Experts

ed_field

Franke, my bestest buddy in the whole of Jorvik, what do you say to this: how do you fancy being a waiter and wine expert at my new restaurant in the Valley of the Hidden Dinosaur?

Objectives: Talk to Franke.

Rewards: 10 Jorvik Shillings, 5 XP

Reputation: (5 points toward building the camp)

Well, Franke, what do you think?

franke

Frank…. Eeeeeeeeehhhhh!

Quest completed

______________

No Obstacles Left to a Great Restaurant

franke

FRANK-EEEEEEHHH!!!

Objectives: Talk to Ed Field.

Rewards: 10 Jorvik Shillings, 10 XP

Reputation: (5 points toward building the camp)

I’ll take that as a yes?

ed_field

Sweet! What a team we’ve got together, Rita!

Quest completed

Return to Ed Field tomorrow.



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