Conrad has finished making a key to the gate.
The Key is Ready
![conrad_marsdeen]()
There Rita, the key is ready. We can’t be certain it will work as it isn’t exactly easy to make a copy of a key from picture. The key has brittle pieces that can break off or possibly ruin the lock permanently… But that is a risk we’ll have to take.
Do I know anything about Goldenhills Valley? Yes, I do and I’m happy to tell you about it.
Objectives: Speak with Conrad.
Rewards: 15 Jorvik Shillings, 45 XP
Reputation: 35 with Keepers of Aideen
Conrad will tell you more about Goldenhills Valley.
![conrad_marsdeen]()
Goldenhills Valley is a very special place. It isn’t just a myth that snow spirits and other dangerous creatures sneak around over there during the winters… That is why they lock the gate. For the last few years it has been relatively safe, but we have carefully guarded the area just to be sure.
In the eastern part of the valley, there is a cottage and a crop owned by Justin’s grandfather. That’s right, old Jasper that you met before.
Farther down in the western part of the valley you will find Cape West fishing village… There is a very nice barn there for your horse around there. I’ve never been there myself, but I’m sure you will find some nice friends to get into some new trouble with there.
Quest completed
______________
The Southern Gate
![conrad_marsdeen]()
Okay then Rita! Time to start your trip to Goldenhills Valley and good luck. I hope you find the Mayor there and find out why the gate was never opened this year. Remember that we can’t be sure that the key will work. It looks good for about three tries… Come back here if it doesn’t work.
Try to be careful over there.
Objectives: Unlock the Southern Gate that is directly north of the Baroness’s riding arena.
Rewards: 10 Jorvik Shillings, 70 XP
Reputation: 75 with The Goldenleaves
Ride to the gate and use the key. It will take a couple of tries to get the gate open.
![self]()
“The key broke! But the lock opened! The gate is open and Goldenhills Valley lies open before you…”
Quest completed
Now with the gate open, let’s go see what Jasper has been up to on his pumpkin farm.
The Pacifist Pumpkin Grower
![old_man_jasper]()
Rita! Welcome to Eastglade’s pumpkin farm! Finally we get to see you again. I can’t thank you enough for freeing me from all the hate and bitterness I carried around with me for twenty years! Completely without reason, it turns out. But now I finally get a chance to be happy! I can finally pursue my biggest dream; to grow pumpkins! But I bet you are wondering what I am doing here in Goldenhills Valley?
Objectives: Speak with Jasper.
Rewards: 15 Jorvik Shillings, 25 XP
Reputation: 10 with The Goldenleaves
Jasper will tell you more about his life on the pumpkin farm.
![old_man_jasper]()
You see, Rita, since you freed me from my hate I no longer needed to stand and guard my fence anymore against my neighbor. Completely thanks to you!
So, this is my pumpkin farm, that is unfortunately a bit run-down and neglected… As I haven’t really been here for about twenty years. Now that I am finally here again it is time to clean it up and start growing the best and tastiest pumpkins in Jorvik!
Quest completed
______________
Things to Do at the Pumpkin Farm
![old_man_jasper]()
There are a lot of exciting things to get started on here at my far. If you have time, of course. Of course if you help me then I’ll have some extra time… And then I can set up transporters in the area for you and your horse. Back and forth from the fishing village, for example. What needs to be done isn’t just work… It has a bit of fun in it too! I have some exciting riding trails that need to be set up and tested. I’ll also pay you a bit more than they normally pay for farm work too. What do you say?
Objectives: Speak with Jasper.
Rewards: 15 Jorvik Shillings, 25 XP
Reputation: 20 with The Goldenleaves
Jasper will be happy to have your help.
![old_man_jasper]()
That’s great that you will help out a little here! I’m so happy!
Quest completed
______________
Broken Sprinklers
![old_man_jasper]()
Darn it! The sprinkler system isn’t working. I strongly suspect it is because there are so many holes in the hoses as they have been unused for so many years. With so any holes no water is making it to the actual sprinklers.
Take this waterproofing tape and fix the hoses and we’ll see if that gets the sprinklers going.
Objectives: Use the tape to fix the holes in the hoses in the pumpkin field.
Rewards: 65 Jorvik Shillings, 35 XP
Reputation: 20 with The Goldenleaves
Wouldn’t it just be easier to get new hoses?
When you are done taping up the hose, return to Jasper.
![old_man_jasper]()
That certainly did the trick! Now the sprinklers are working great! Well done Rita!
Quest completed
______________
Check the Horse Jumps
![old_man_jasper]()
The riding track around my pumpkin farm has fallen apart during the years I have been away. Can you have a look and see which fences are dangerous and need to be repaired or replaced? I’ve marked them on your map so you can find them easier. Come back to me and let me know how it looks.
Objectives: Inspect the horse jumps and report back to Jasper. The locations of the jumps are marked on your map.
Rewards: 65 Jorvik Shillings, 35 XP
Reputation: 20 with The Goldenleaves
To inspect the jumps, all you have to do is approach them. Once you have inspected all four jumps, return to Jasper.
![old_man_jasper]()
Aha… So all of the horse jumps are broken? Understandable after this amount of time. I built those fences over twenty years ago thinking that Justin would get to learn to jump here. It didn’t turn out that way… But now the riding trail can start to be used again by you and your friends…
Quest completed
______________
Ghost Dust
![old_man_jasper]()
As I’m sure you know, we use pumpkins for the big annual Halloween festival. People carve scary and fun faces into the pumpkins, put lights in them, and have them as decorations. According to tradition, the pumpkins keep evil spirits away from your home.
I have found a way to make them more… How should I put it… Ghost-like? As the pumpkins are growing, I fertilize them with ghost dust!
Ghost dust is left behind in the glittering trails the snow spirits leave as they pass through here in the winter. Ghost dust is spread all over the grasslands here in Goldenhills Valley, so it’s pretty easy to find.
Find a bunch of ghost dust and spread it over the pumpkins. Come back to me when you are done.
Objectives: Look for small piles of ghost dust in the grasslands around Jasper’s pumpkin farm. When you have found four piles, use them on the pumpkins in the pumpkin field, then return to Jasper.
Rewards: 65 Jorvik Shillings, 35 XP
Reputation: 20 with The Goldenleaves
The ghost dust can be found in the gully across the road from the farm, as well as up on the hill to the north of the farm.
Collect four piles of it, put it on the marked pumpkins in the field, then return to Jasper.
![old_man_jasper]()
Ho ho! That’s great! That should do the trick. We won’t get to enjoy the results for a long, long time… Pumpkins take a long time to grow.
Quest completed
______________
The Riding Woodsman
![old_man_jasper]()
Aha, the old jumps should be repairable, but we will be needing more wood. Maybe you have seen the four old trees that have died around the house? Take my saw that is on the porch steps and cut down the four dead trees. Then you can pull them back here with your strong horse.
Objectives: Take Jasper’s saw that is on the porch steps. Use the saw to cut down the four dead trees around the house. Bring the logs back to Jasper.
Rewards: 65 Jorvik Shillings, 30 XP
Reputation: 15 with The Goldenleaves
You have to be dismounted to use the saw. Once the tree is felled, click on it to pick up the log, and it will be placed on the back of your horse. When you have collected the logs from the four trees, return to Jasper.
![old_man_jasper]()
Not bad! You and your horse are really quite strong. Maybe you should be a lumberjack?
Quest completed
______________
Fix the Old Horse Jumps
![old_man_jasper]()
Take the logs and fix up the old horse jumps. With a bit of work they should be usable again.
Objectives: Repair the four broken horse jumps using the four old logs.
Rewards: 65 Jorvik Shillings, 30 XP
Reputation: 15 with The Goldenleaves
Take the logs to each of the jumps to repair them. Once all of the jumps are repaired, return to Jasper.
![old_man_jasper]()
Great, Rita. Now the jumps aren’t dangerous anymore and they should work fine. Maybe it is time for a test run?
Quest completed
______________
Test Jasper’s Old Riding Trail
![old_man_jasper]()
I built it for Justin, at that time I still hoped I would get to be a real grandfather. Oh well, now you and your friends can get some use out of it instead. Justin just vanished like the wind… I really wonder where he is…
Try out my old riding trail and see how well it goes with the new jumps.
Objectives: Test Jasper’s old riding trail.
Rewards: 20 Jorvik Shillings, 55 XP
Reputation: 40 with The Goldenleaves
Run the race. When you are done, speak with Jasper.
![old_man_jasper]()
That looked pretty exciting, I have to say. You are really quite a good rider. Maybe this track is a bit to easy and short for someone like you… But I think it probably has potential!
Quest completed
______________
Pumpkin Cleaning
![old_man_jasper]()
While you were testing the riding trail, I was having a look over at my pumpkin field. I saw that some of my pumpkins have gone bad… Gotten old. Can you help me get rid of the bad pumpkins?
I can see at least six of them that need to go. After we get rid of the bad ones, I think we can try and fix up my old horse transporter.
Objectives: Clear away the bad pumpkins from Jasper’s pumpkinfield.
Rewards: 65 Jorvik Shillings, 25 XP
Reputation: 10 with The Goldenleaves
You’ve been a very, very bad pumpkin. Shame on you…
Go into the field and click to remove the pumpkins gone bad. When you are done, return to Jasper.
![old_man_jasper]()
Thank you. Sometimes a few of the pumpkins go bad… And then it is best best to get rid of them to leave room for the ones that are growing well.
Quest completed
______________
Where are the Wolves?
![old_man_jasper]()
There are things happening here Rita! I have found out that there is a pack of wolves that are aggressive with people in the area north of Eastglade. The wolves are normally not dangerous to people, but if there is a pack of them, you can be sure they will be a little more brave and perhaps scare people away if people intrude on their territory.
Can you ride up to Shadowy Hills just northwest of here? You only need to follow the road north towards the Norther Gate.
See if you can find any wolves and report back your findings to me please.
Objectives: Ride around in Shadowy Hills, just northwest of Eastglade, and search for a pack of wolves. Report back to Jasper.
Rewards: 35 Jorvik Shillings, 30 XP
Reputation: 20 with The Goldenleaves
![quest-wolves]()
Ride the road north until you find the wolves. When you do, return to Jasper.
![old_man_jasper]()
You found a pack of wolves there? Well… That isn’t so good.
Quest completed
______________
Serious Warning!
![old_man_jasper]()
Okay then… This is what we are going to do. We’ll start off by warning the other riders so they won’t be frightened if they meet the wolf pack out riding. I understand they have only put up a couple warning signs… Which really isn’t enough. We need to do better. Here, take these four signs and put them up on the places I will mark on your map. These are some really good signs! Come back and check in with me when you are done.
Objectives: Put the signs on the places marked on your map. Speak with Jasper when you are finished.
Rewards: 25 Jorvik Shillings, 30 XP
Reputation: 20 with The Goldenleaves
Ride back up by the wolves and place the four signs. Then return to Jasper.
![old_man_jasper]()
Okay then… We’ve done everything we can to warn people on the road about the wolves.
Quest completed
______________
Dog or Wolf, Does it Matter?
![old_man_jasper]()
The wolves would certainly stop threatening people if there was something to make them happy somewhere else. Aha, I think Linn in the riding arena has dog treats that she uses training her dog, Techno. Sure, why not? I’m sure that dog treats will be just as good for wolves. You should go and see if she has dog treats to lure away the wolves.
Objectives: Ride over to the riding arena and ask Linn about dog treats.
Rewards: 35 Jorvik Shillings, 40 XP
Reputation: 20 with The Goldenleaves
To the riding arena we go!
![linn]()
Hey Rita! Have you beaten the record at the jumping course yet? Maybe it is time for you to try again?
You wanted to ask me about dog treats?
Quest completed
______________
Hungry As a Wolf
![linn]()
I have lots of dog treats! People give Techno so many treats that I have to take most of them away so that he doesn’t get a stomach ache! Here is a big bag that should definitely be enough for a whole pack of wolves.
Give one to a wolf that doesn’t seem too angry and see how it reacts, I think it will probably work quite well. If not we can hope that Summerblaze can ride away quickly…
Objectives: Give a dog treat to a wolf in Shadowy Hills.
Rewards: 30 Jorvik Shillings, 40 XP
Reputation: 20 with The Goldenleaves
Ride back up to Shadowy Hill, and give a treat to the wolf standing on the road.
![wolf]()
Grrrrr… Hmmmmm…. Growl… Hrmm?? … Yum!
Quest completed
______________
Anyone Afraid of the Wolf?
![wolf]()
Grrr… Rawr… Grrrrrr!
Objectives: Tell Jasper that the wolves are happier.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: 20 with The Goldenleaves
They were just like hungry puppies! More or less…
![old_man_jasper]()
Ho ho! That was brave and well done, Rita. So the wolves seemed a little less dangerous after it was fed?
Quest completed
Return to Jasper tomorrow.
The Mystery of the Southern Iron Gate
![old_man_jasper]()
You wonder why the gate stayed locked, even after the winter was over? I also wondered that myself. I’ve seen all the riders gathered outside the gate who wanted to ride into Goldenhills Valley. There were also a lot of transports that had to turn back. What a mess that was.
But I know who you should ask about it… And that would be Mayor Klaus in Cape West Fishing Village. Klaus is responsible for the Key to the City that opens the gate. You’ll find your way to him by riding as far west as possible. Follow the Golden Road, but don’t ride into Goldenleaf Forest. It is tough to find a way out of the west end of the forest.
Objectives: Follow the Golden Road west to Cape West Fishing Village and find Mayor Klaus.
Rewards: 25 Jorvik Shillings, 60 XP
Reputation: 50 with The Goldenleaves
Following the road into the village, cross the big bridge and go straight up the stairs into the center of the village. You will find Klaus standing there.
![mayor_klaus]()
Good day rider! You look like you have ridden a long way! If you need a stall for your horse, you’ll need to go to Goldenleaf Stables. It is on the little island north of town. Just follow the bridge out to the north.
Oh? You came from Silverglade? That must have been terrible. I bet people over there have wondered why the gate has been closed. Unfortunately there is an easy explanation… Let me tell you about it.
Quest completed
______________
Klaus’s Explanation
![mayor_klaus]()
So this is what happened. In the winter I always store the Key to the City in an iron-bound chest that I keep under my bed. As you know we keep the gate locked n the wintertime to keep the winter spirits out of Silverglade so they don’t scare anyone down there. They are actually quite dangerous and frightening. Every spring we unlock the gate again… But this year… The key was GONE!
Objectives: Speak with Mayor Klaus.
Rewards: 15 Jorvik Shillings, 25 XP
Reputation: 20 with The Goldenleaves
Klaus will tell you more about what happened.
![mayor_klaus]()
One day I suddenly noticed that the chest was missing, and had been stolen! The only clue I could find was shoe prints the thief left behind in their hurry. The really strange thing about it was there were only shoe prints from a left shoe. No right foot prints at all! Very strange.
Quest completed
______________
Along the Missing Tracks
![mayor_klaus]()
We found the same footprint from a left shoe along the beach south of the bridge to the mainland. We tried to follow the prints to look for more clues in the Labyrinth Shore but we didn’t find any and the prints ended at the edge of the sand. It is easy to get lost there just so you know, so it is possible we missed something.
If you can, it would be great if you could have a look and see if you find anything… But I’m worried it is pointless.
Objectives: Look for the clues along the southern beach and in the Labyrinth Shore, right beside the bridge to the mainland. If you find anything, tell Mayor Klaus.
Rewards: 20 Jorvik Shillings, 30 XP
Reputation: 25 with The Goldenleaves
Take the bridge out of the village, and turn to the right to go down onto the beach. The footprints are down on that beach. Follow them along the beach and into the trail through the water. When you have found a clue, return to Mayor Klaus.
![mayor_klaus]()
But really? That’s not bad! That is my chest… But it has been emptied… And of course the Key to the City is gone.
Quest completed
______________
Even Farther Away
![mayor_klaus]()
But this shows that the thief may have gone farther away than the Labyrinth Shore. Maybe you should look farther down the beach to see if you can find any other clues.
Objectives: Continue looking along the coast for more clues.
Rewards: 10 Jorvik Shillings, 20 XP
Reputation: 20 with The Goldenleaves
Return to where you found the chest, then continue on the water trail through Labyrinth Shore, until you reach the cave under Scarecrow Hill.
![smuggler_bob]()
Ho ho! Even more surprises! What is this now? A little land crab in our secret cave!
Quest completed
______________
In a Pinch with the Smuggler Boss
![smuggler_bob]()
Hrmm… What should we do with you? We can’t just let you go… As this is our secret smuggling cave and we don’t really want anyone else to find it. While we are quite obviously criminals… We aren’t the kind that kidnaps people, as a general rule…
Objectives: Speak with the master smuggler.
Rewards: 15 Jorvik Shillings, 60 XP
Reputation: 20 with The Goldenleaves
Find a way to talk yourself out of this one…
![smuggler_bob]()
Well, it was the idea to steal the key so we could make more money smuggling things through the gate during the winter… When the gate is normally closed. We did make quite a bit of money using that secret route in the winter. It was wrong of us to take the key though… And it is only right the key should be given back to the rightful owner.
Quest completed
______________
Return the Key to the City
![smuggler_bob]()
Here is the Key to the City. Now you can give it back to the Mayor on the condition you don’t give us away or tell them about our hideout.
Hopefully we won’t be seeing each other again, right Miss?
Objectives: Give the key to the city to Mayor Klaus.
Rewards: 100 Jorvik Shillings, 75 XP
Reputation: 100 with The Goldenleaves
Ride back through Labyrinth Shore, and take the key back to Mayor Klaus.
![mayor_klaus]()
The key! How fantastic! Thank you for finding and returning this really important key!
Quest completed
______________
How Did You Get the Key Back?
![mayor_klaus]()
It is fantastic that the key is back… I am so happy to see it again… But can I ask one question?
Objectives: Speak with the Mayor.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: 35 with The Goldenleaves
Time to use your sweet-talkin’ skills again! Give a good explanation without giving away the smugglers.
![mayor_klaus]()
So now I know how it happened, Rita. I hope you enjoy our little fishing village. We are glad you came to visit us here. Make yourself at home!
Quest completed
______________
Ask the Local Stables?
![mayor_klaus]()
Is there a stables here on the coast? Of course there is. I’m sure you have noticed that Jorvik is full of stables and we are not so uncivilized as to not have one of our own. Everyone on Jorvik loves horses… And our stables are the best in Goldenhills Valley. Maybe the others are just as nice, but we are just so proud of our Goldenleaf Stables!
If you ride up to the north, you’ll find the long bridge that we call Longbridge. If you ride over the bridge, you’ll come to Goldenleaf Stables. Don’t forget to say hello from me to the owner. Her name is Carin.
Objectives: Ride north and cross over the long bridge to get to Goldenleaf Stables.
Rewards: 15 Jorvik Shillings, 15 XP
Reputation: 50 with The Goldenleaves
You can get to the bridge from the lower boardwalk that circles the village. The stables is in the center of the little island.
![carin]()
Heya! Klaus says hello? Make sure you pass on my greetings to him when you see him again!
Quest completed
______________
Welcome to Goldenleaf Stables!
![carin]()
Welcome to Goldenleaf Stables! We are a small and friendly stable that everyone should feel welcome at. Here you can join in our competitions and help out with daily chores. There is always a lot to do in the horse barn and any help you can give us would be greatly appreciated… And of course you will be paid too!
But first I should tell you a little bit about Goldenleaf Stables.
Objectives: Listen to Carin.
Rewards: 15 Jorvik Shillings, 15 XP
Reputation: 50 with The Goldenleaves
Carin will tell you more about the history of the area.
![carin]()
Goldenleaf Stables is a very, very old stables that was founded a long time ago and used to breed and raise warhorses for the old Jorvik Navy. It is hard to believe but Cape West Fishing Village used to be a powerful fort that guarded the route and protected trade ships from pirates and other enemies.
Things are a little different nowadays. We are a lot more peaceful and love to have visitors and host travelers. We haven’t had many visitors this spring after the long winter so all news of the world outside is very welcome…
It is good to know that our stables and the famous Jorvik stables farther south are the farthest west stables on Jorvik.
Quest completed
______________
Keep the Coast Clean
![carin]()
I need to ask you for some help Rita. Unfortunately a lot of garbage has been floating in from the ocean. It has been washing up on our beautiful beaches. Not only is it ugly but it is dangerous for the horses riding along that beach at full speed.
Please help collect the garbage along the beach and come back to me… We’re happy to pay you to help!
Objectives: Collect garbage from along the beach on the west coast. Tell Carin when you are finished.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: 25 with The Goldenleaves
Go back out to the beach near the Longbridge, and pick up the trash along the way. When you have picked up all the trash, return to Carin.
![carin]()
Thank you Rita. More and more garbage washes up on the island every day… So unfortunately this won’t be the last time we’ll need help with this.
Quest completed
______________
Hang Up Lifesavers
![carin]()
Here on the island we don’t just care of horses… We also want to make sure that the people can also feel safe. There are lots of people who like to swim out from our beautiful beaches but the currents are strong and can be dangerous. I have just received the lifesavers I ordered from Fort Pinta. Can you hang these two on the docks that are on the west side of the island?
Objectives: Put out the two lifesavers by the two docks on the west beach of the island.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: 25 with The Goldenleaves
LIFESAVER!!
Put the rings out on the docks, then return to Carin.
![carin]()
Perfect! Now swimmers can feel safe when they are swimming out in the ocean.
Quest completed
______________
The Lost Wallet
![carin]()
Now I need your help again Rita. Can you help look for a wallet that Ewa lost when she was out inspecting our racing track? Ewa is in charge of our competitions here at the stables, she would be really happy if anyone could find her wallet. She suspects she lost it in the middle of the grove just north of our paddock. If you find it please return it to Ewa.
Objectives: Look for Ewa’s wallet in the grove north of the barn’s paddock.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: 25 with The Goldenleaves
The wallet is just off the riding track, near the three jumps that are near each other in a triangle. When you have found the wallet, return it to Ewa, who is standing near the paddock.
![ewa]()
Oh, thank you! So kind of you! I’m so happy!
Quest completed
______________
Is the Race Track Usable?
![carin]()
You know what? Check with Ewa if the race tack is ready to be used. She didn’t have enough time to finish inspecting the track as she was too busy trying to find her wallet. But now that you have found it for her maybe you can try the track if you ask her.
Objectives: Speak with Ewa.
Rewards: 10 Jorvik Shillings, 10 XP
Reputation: 10 with The Goldenleaves
Ewa will tell you what needs to be done to make the track usable.
![ewa]()
Hello Rita. The course survived the winter well, but it should have a final inspection before I open it.
Quest completed
______________
Inspect the Riding Track
![ewa]()
Maybe you would like to inspect it for me? You just need to check that there are no dangerous branches sticking out from the jumps and there is no debris on the track. I’ve marked out on your map where the jumps are so you can find them easily. Good luck!
Objectives: Inspect the racing tack. The path is marked on your map.
Rewards: 25 Jorvik Shillings, 25 XP
Reputation: 25 with The Goldenleaves
Approach each jump to inspect it. When you have visited all of the jumps, return to Ewa.
![ewa]()
So the track was in good shape? Great! Then we can test it out soon. I just need to do a quick double-check.
Quest completed
Return to Ewa tomorrow